Mobs are perhaps the most integral part of Minecraft. Without them, your survival experience would be bland and lonesome.
They provide friendship, challenges, and in some cases – broken controllers! (Ahem, Warden)
Different Mobs have been around since the game was released, and Mojang has always focused on keeping its roster evergreen.
Even with the release of version 1.19, Mojang introduced 5 brand new Mobs: Allay, Warden, Frog, Tadpole, and Fireflies!
With these new additions, the total Mob count in Minecraft has gone above 75!
It’s improbable that you’ll get to experience every single one of these in an ordinary survival world.
As such, we’ve compiled all of the Mobs available in Minecraft version 1.19!
Passive Mobs in Minecraft 1.19

Passive Mobs in Minecraft 1.19 |
---|
Allay, Axolotl |
Bat |
Cat, Chicken, Cod, Cow |
Donkey |
Fox, Frog |
Glow Squid |
Horse |
Mooshroom, Mule |
Ocelot |
Parrot, Pig, Pufferfish |
Rabbit |
Salmon, Sheep, Skeleton Horse, Snow Golem, Squid, Strider |
Tadpole, Tropical Fish, Turtle |
Villager |
Wandering Trader |
Allay Mob
Allay is a newly added passive Mob that collects items on your behalf and delivers them to you when required. Initially, Allay wanders around empty-handed.
Once you provide it with an item, it will look for more of the same versions nearby and collect them for you!
The Allay has a light-blue fairy-like appearance. It has a pair of wings and flies around.
It’s pretty small in size and can withstand 20 hit points worth of damage (10 hearts).
This Mob generally spawns in Villager Outposts and Woodland Mansions (trapped).
Axolotl Mob
The Axolotl is an underwater Mob that was first introduced in the “Caves and Cliffs” update.
This aquatic Mob is commonly found in underwater Lush Caves and can spawn in multiple color schemes.
They are passive to you; however – they are aggressive towards most aquatic Mobs.
Axolotls have a platypus-like appearance and spawn in 5 different colors. They’re relatively small in size and have a total of 14 health points (7 hearts).
Read more:
Bat Mob
Bats are passive Mobs that usually spawn in groups of 2-8 in the Overworld.
They can typically be found in underground caves, especially in the darkness.
When idle, Bats hang upside down on blocks and will fly away if you approach them.
They usually fly around in no specific pattern. They don’t have any objective preferences and seem to just wander around.
Bats are smaller in size than a single block and have 6 HP (3 hearts)
Cat Mob
Cat is a type of passive Mob that has two spawn locations – Villages and Swamp Huts.
They can spawn in 11 different color variations, and multiple Cats can generate within the same Village/Hut.
This Mob is also an effective method of protection against Phantoms and Creepers as they tend to flee if a Cat is present nearby.
Cats are generally passive creatures; however, they do attack any nearby Chicken, Rabbits, or Turtles.
They’re relatively small in size, having 10 HP (5 hearts) and 3 attack strength.
Chicken Mob
Chickens are some of the most common Mobs present in Minecraft.
They spawn naturally when the world is generated and also have a chance of spawning from any thrown Eggs.
They can typically be seen wandering around in Plains or Swamp biomes.
Chickens, much like bats, don’t have an objective preference. All adult chickens have the same appearance and can only spawn in one color variation.
Cod Mob
A Cod is a type of aquatic fish-type Mob typically found in Oceans.
They’re widespread and are especially visible in Cold, Normal, and Lukewarm Ocean biomes.
A Cod will have 3-6 health points depending upon your edition of the game.
Cow Mob
Cows are passive Mobs that are very commonly found throughout the game.
They’re typically located in Plains or any Grass biomes. Adult Cows drop Raw Beef, Leather, and Experience Points upon being killed.
They have 10 health points which are equivalent to 5 hearts.
Donkey Mob
A Donkey is a passive Mob that naturally spawns in the Plains biome.
It’s a tamable mob that can be ridden using a Saddle and drops Leather upon being killed.
They have only 1 color variation and have 15-30 health points (7.5 -15 hearts).
Fox Mob
Foxes are nocturnal mobs that can spawn in 2 color variations depending upon the area.
They can most commonly be found in Snowy, Old Growth, and normal Taiga biomes.
They have 10-20 HP 5-10 hearts) and 2-3 attack strength depending upon the game difficulty settings.
A fox can carry 1 item in its mouth and has a preference for food.
They can spawn with several things, such as Emeralds, Rabbit’s Foot, Leather, etc., in their mouth by default.
Frog Mob
Frogs are passive mobs introduced in version 1.19 of Minecraft as a part of The Wild Update.
They’re typically found in Swamp biomes and come in 3 different variations.
Frogs can eat tiny slimes and magma cubes to produce froglight variations depending upon the type of Frog it is.
Frogs usually spawn either naturally in groups of 2-5 in any Swamp biome or grow from Tadpole mobs.
They have a maximum jumping distance of 8 blocks and can sustain 10 health points (5 hearts) worth of damage.
Glowsquid Mob
Glowsquids are a variation of Squids that inhabit deep underground waters below layer 30, such as Oceans, underground Lakes, and Ravines.
It has a luminescent texture and drops 1-3 ink sacs along with experience points when killed. The Glowsquid has 10 HP (5 hearts).
Horse Mob
A Horse is a type of tamable passive Mob that typically travels in groups of 2-6 in Grass biomes.
Horses can spawn in 7 color variations and have 15-30 HP (7.5-15 hearts), excluding any armor you equip them with. Horses can be saddled and ridden.
They drop Leather and Experience when killed.
Mooshroom Mob
Mooshrooms are Cow-like mobs exclusively found in Mushroom Field biomes. They spawn in 2 variants and usually roam around in herds of 4-8.
The Mob is covered in mushrooms and drops Raw Beef and Leather if killed. It has a sum total of 10 health points (5 hearts).
Mule Mob
A Mule is a passive mob that results from the breeding of Horses and Donkey mobs.
Mules can be ridden and, due to their fast speeds – are extremely useful for transportation.
They have 15-30 health points (7.5-15 hearts) and drop Leather along with experience points when killed.
Ocelot Mob
Ocelots are rare Mobs most commonly found in all Jungle biomes. They can sprint and flee away from any approaching players by default.
Ocelots only drop experience points upon being killed and have 10 HP (5 hearts) along with 3 attack strength.
Parrot Mob
A Parrot is a very rare passive mob that spawns in 5 color variations in Jungle biomes.
Parrots are small in size, can sit on your shoulder, and drop Feathers along with experience if killed.
They can imitate the sounds of nearby hostile mobs and have a total of 6 health points (3 hearts).
Pig Mob
Pigs are among the most widely-seen mobs in Minecraft.
They are typically found in Grass biomes, roaming around in groups.
Pigs can also be ridden and drop Raw Porkchops along with experience points if killed. They have 10 health points (5 hearts).
Pufferfish Mob
Pufferfish are aquatic mobs generally spawning in Ocean biomes.
Although they are passive mobs, Pufferfish will defend themselves by inflating when attacked.
This causes damage to the player and can inflict poison as well.
They can drop Bone Meal, Bones, experience points, and Pufferfish when killed.
Pufferfish have 3-6 HP (1.5-3 hearts) and 2-3 attack strength depending upon the game difficulty settings.
Rabbit Mob
Rabbits are small passive mobs that can spawn in several different biomes and come in 6 different variations depending upon their generation biome.
They can be found in groups of 2-4 and hop around to move.
Rabbits can drop Rabbits Foot, Rabbit Hide, Raw Rabbit, and exp points when killed. They have a total of 3 HP (1.5 hearts).
Salmon Mob
A Salmon is an aquatic Mob typically spawning in River and Ocean biomes. It generates in groups of 1-5 and only has 1 variation.
They have 3-6 HP (1.5-3 hearts) depending upon your game edition and drop a Raw Salmon along with experience points when killed.
Sheep Mob
Sheep are some of the most common mobs in Minecraft that spawn in any Grassy biomes.
The Mob is found in 6 naturally occurring variants and is usually found in groups.
Sheep can drop Raw Mutton, experience points, and Wool if killed and have 8 health points (4 hearts).
Skeleton Horse Mob
The Skeleton Horse is a passive Mob that is an undead variation of a regular Horse mob. It’s entirely made of bones and can spawn during lightning strikes.
The Skeleton Horse can be ridden, drops Bones along with exp points when killed, and has 15 HP (7.5 hearts).
Snow Golem Mob
Snow Golems are player-created utility mobs that can help fend off monsters.
This is a passive mob that has 4 health points (2 hearts) and attacks any hostile mobs nearby.
The Snow Golem has an attack strength of 3 and drops 0-15 Snowballs upon death.
Squid Mob
Squids are passive mobs that are common to River and Ocean biomes and have 10 health points (5 hearts).
They wander aimlessly in different directions and, upon being attacked, release ink that can blur vision.
Squids can be found swimming in groups of 2-4 and drop 1-3 Ink Sacs and exp points when killed.
Strider Mob
A Strider is a passive mob exclusive to the Nether, spawning in 4 different variants.
It does not take damage from lava and can be ridden, allowing adequate transportation across lava in the Nether.
Adult Striders have 20 HP (10 hearts) and drop 2-5 String along with experience points on death.
Tadpole Mob
Tadpoles are passive, aquatic mobs commonly found in both Swamp biomes that wander around aimlessly underwater.
These grow up to become any of the three variants of Frogs, depending upon their location. Tadpoles have 6 HP (3 hearts) and drop nothing if killed.
Tropical Fish Mob
Tropical Fish is a passive mob that spawns in Mangrove Swamps, Warm and Lukewarm Oceans, as well as Lush Caves.
There are about 2,700 natural variants of Tropical Fish, and they have 3-6 HP (1.5-3 hearts) depending upon your game edition.
Upon death, they drop Tropical Fish, Bone Meal, Bones, and exp points.
Turtle Mob
Turtles are passive mobs that are primarily used for harvesting Scute, which is dropped by baby Turtles once they mature.
This Mob naturally spawns in Beach biomes and is usually clustered together in groups of 5.
Turtles have 30 health points (15 hearts) and drop Seagrass and experience points if killed.
Villager Mob
A Villager is one of the most significant passive mobs in Minecraft.
Villagers live together as groups in Villages, choose professions, and interact with one another and the player – through trading.
Villagers naturally spawn in Villages generated in all biomes, have 20 HP (10 Hearts), and drop nothing if killed.
The attire a Villager wears depends upon its Village biome.
Wandering Trader Mob
The Wandering Trader is a passive mob that randomly spawns along with two Llamas within a 48-block radius of the player.
The Mob has 6 random items in its inventory and, as the name suggests, can trade these with the player.
The Wandering Trader will despawn after 2-3 in-game days, has 20 HP (10 hearts), and typically drops nothing if killed.
Read more: Ore Distribution in Minecraft 1.19
Neutral Mobs in Minecraft 1.19

Neutral Mobs in Minecraft 1.19 |
---|
Bee |
Cave Spider |
Dolphin |
Enderman |
Goat |
Iron Golem |
Llama |
Panda, Piglin, Polar Bear |
Spider |
Trader Llama |
Wolf |
Zombified Piglin |
Bees Mob
Bees are flying mobs that spawn in beehives and bee nests commonly found in Meadows, Plains, Forests, and the Mangrove Swamp.
They can fly and attack the player in a swarm if provoked and have 2-3 attack strength scaling with the game difficulty settings.
Bees have 10 HP (5 hearts) and drop experience points if killed.
Cave Spider Mob
The Cave Spider is a primarily neutral mob that is only spawned through a Mob Spawner in Mineshafts.
This Mob turns hostile if the light level is less than 7 and has 2-3 attack strength (dependent on game difficulty) along with the possibility of inflicting poison.
Cave Spiders have 12 health points (6 hearts) and can drop String, Spider Eye, and experience upon death.
Dolphin Mob
Dolphins are neutral mobs that spawn in groups of 3-5 exclusively between levels 50 to 64 in all variants of the Ocean biome.
You’ll receive a speed boost if you swim near this Mob.
Dolphins have 10 HP (5 hearts) and 2.5-4.5 attack strength according to your difficulty settings.
Enderman Mob
The Enderman is a teleporting neutral mob that can spawn in all dimensions and biomes of the game.
He wanders around, can pick up blocks, and has 40 health points (20 hearts).
Enderman attack strength scales between 4.5-10 as the in-game difficulty is increased, and he can drop Ender Pearls and exp points if killed.
Goat Mob
Goats are neutral mobs that spawn in the Frozen and Jagged Peaks, as well as Snowy Slopes biomes.
This Mob spawns in 2-3 groups, can jump very high, and rams its targets.
The Goat mob has 10 HP (5 hearts), an attack strength between 1-3 as per your game difficulty, and drops nothing but experience points upon death.
Iron Golem Mob
Iron Golems are neutral utility mobs that can spawn naturally in Villages, Pillager Outposts (trapped), or when built by the player.
They can help the player fight mobs or defend them from hostile ones.
Iron Golems deal 7.5-21.5 damage to other mobs and 4.75-32.25 damage to the player.
They have 100 HP (25 hearts) and drop Iron Ingots and Poppies when they die.
Llama Mob
The Llama is a neutral mob that can generally be found in Windswept variations of Hills, Forests, Savanna, and Savanna Plateaus.
They can be tamed and used for the transportation of items.
Llamas have 1 attack strength, 15-30 HP (7.5-15 hearts), and drop Leather along with exp points when they die.
Panda Mob
The Panda is a rare neutral mob that spawns in Sparse, Bamboo, and normal Jungles.
There are 7 different variations of Pandas based on their personalities.
They have 4-9 attack strength depending upon your in-game difficulty, 20 HP (10 hearts), and drop Bamboo along with exp when killed.
Piglin Mob
The Piglin is a primarily neutral mob that spawns exclusively in Nether Wastes, Crimson Forests, and Bastion Remnants.
This Mob becomes hostile unless the player equips at least 1 piece of Gold Armor and has general attack damage ranging from 2-13 (depending upon the game difficulty and attacks used).
The Piglin can sustain 16 HP (8 hearts) worth of damage and only drops exp points on death.
Polar Bear Mob
Polar Bears are neutral mobs spawning in all Frozen and Snowy biomes, along with the Frozen River having a light level higher than 7.
Adult Polar Bears turn hostile if they are with Cubs or if the player attacks one of their Cubs.
They have 3-8 attack strength (dependent on your game difficulty) and 30 health points (15 hearts).
Polar Bears can drop both cooked and Raw variants of Salmon and Cod along with exp points on death.
Spider Mob
The Spider is a common, primarily neutral mob that spawns in groups of 1-4 on solid blocks in the Overworld with a light level of 0.
Spiders can also spawn through natural Mob Spawners and turn hostile towards the player under light level 11.
They can climb walls, have an attack strength of 2-4 according to your in-game difficulty settings, and have 16 HP (8 hearts).
They can drop String, Spider Eye, and experience points when killed.
Trader Llama Mob
The Trader Llama is a neutral mob that spawns in herds of 4-6 in the Windswept variations of Hills, Forests, Savanna, and Savanna Plateaus at light levels above 7.
They can be tamed and used for item transport.
Trader Llamas have 15-30 HP (7.5-15 hearts), 1 attack strength, and drop Leather along with experience on death.
Wolf Mob
A Wolf is a neutral mob that spawns in packs of 4 in regular and Snowy Taigas, Forests, Groves, and Old Growth Spruce and Pine Taigas.
A Wolf can be tamed to help fight hostile mobs alongside you.
They have 3-6 attack strength scaling with game difficulty, 8/20 HP (Wild and Tamed, respectively), and drop nothing but experience points if killed.
Zombified Piglin Mob
A Zombified Piglin, a variant of the Piglin, is a neutral mob that spawns in both the Nether and the Overworld.
Attacking a Zombified Piglin will cause all such mobs nearby to become hostile towards you.
They have 3-12 attack strength (depending upon your game difficulty and their attack stance), 20 HP (10 hearts), and can drop Gold Nuggets and Ingots, among other items, when killed.
Read more: All Minecraft Villager Jobs, Trades, and Blocks in 1.19
Hostile Mobs in Minecraft 1.19

Hostile Mobs in Minecraft 1.19 |
---|
Blaze |
Chicken Jockey, Creeper |
Drowned |
Elder Guardian, Endermite, Evoker |
Ghast, Guardian |
Hoglin, Husk |
Magma Cube |
Phantom, Piglin Brute, Pillager |
Ravager |
Shulker, Silverfish, Skeleton, Skeleton Horseman, Slime, Spider Jockey, Stray |
Vex, Vindicator |
Warden, Witch, Wither Skeleton |
Zoglin, Zombie, Zombie Villager |
Blaze Mob
The Blaze is a hostile mob that floats in the air and spawns exclusively in Nether Fortresses.
These mobs are highly aggressive and happen to be the only source of obtaining blaze Rods.
Blaze mobs have 4-9 attack strength (depending upon your in-game difficulty), 20 HP (10 hearts), and can drop Blaze Rods along with experience points when killed.
Chicken Jockey Mob
A Chicken Jockey is a rare hostile mob that has 5 variations with a 5% chance of spawning instead of a baby zombie if the spawn block contains a Chicken mob.
They have an attack strength range of 2-12 (depending upon the mob variant and in-game difficulty), 20 HP (10 hearts), and can drop several different items on death.
Creeper Mob
The Creeper is an iconic and commonly found hostile mob that generally spawns in solid blocks with light levels of 0.
This Mob prefers to sneak up on unwary targets and self-detonates, causing a devastating explosion.
Creepers have an attack strengths range of 22-127.5 (depending upon whether they are charged along with your difficulty settings) and 20 HP (10 hearts).
They can drop Gunpowder and experience points if killed by the player.
Drowned Mob
A Drowned is a hostile aquatic mob that generally spawns in Rivers and Ocean biomes or when a Zombie mob drowns.
They are very commonly found in water bodies and can drop Copper Ingots, Tridents, Rotten Flesh, and experience points when killed.
Drowned have 2.5-16 attack strength (depending upon the game difficulty and whether they’re wielding a Trident) and 20 HP (10 hearts).
Elder Guardian Mob
The Elder Guardian is the strongest and largest hostile aquatic Mob in Minecraft.
It’s an enormous variation of the Guardian mob that spawns naturally in Ocean Monuments.
The Elder Guardian has 40 HP (20 hearts), an attack strength of 5-12 (as per game difficulty), and can drop Prismarine Shards, Wet Sponge, Prismarine Crystals, Raw Cod, and experience points when killed.
Endermite Mob
The Endermite is the smallest hostile Mob in Minecraft that has a 5% chance of spawning each time you throw an Elder Pearl.
Endermites have 8 health points (4 hearts) and have an attack strength of 2-3 (scaling with in-game difficulty).
Endermen are hostile towards this Mob by default. Endermites drop nothing but experience points when killed.
Evoker Mob
The Evoker is a hostile Illager mob that can cast spells.
Spawning in Woodland Mansions and during Raids, Evoker happens to be the sole source of obtaining the Totem of Undying.
They have 24 HP (12 hearts), an attack strength of 6, and can drop the Totem of Undying, Emeralds, Ominous/Illager Banner, and experience points when killed.
Ghast Mob
The Ghast is a hostile mob exclusively found in Nether Wastes, Soul Sand Valleys, and Basalt Deltas.
Ghasts attack you by shooting explosive fireballs similar to the Blaze mob.
They have 10 HP (5 hearts), have an attack strength range of 6-25 (depending upon attack explosion radius and in-game difficulty), and can drop Ghast Tear, Gunpowder, and experience points when killed.
Guardian Mob
Guardians are hostile mobs found only in Ocean Monuments.
They have a similar appearance to Pufferfish and have 30 health points (15 hearts).
Guardians have 2-9 damage on their hits (depending upon whether they have their spikes enabled and your game difficulty) and can drop Raw/Cooked Cod, Prismarine Shard, and exp points on death.
Hoglin Mob
A Hoglin is a hostile mob that only spawns in Crimson Forests and Bastion Remnants in the Nether.
These are breedable mobs that can drop Leather, Raw Porkchop, and experience when killed.
Hoglins have 40 HP (20 hearts) and 2.5-4.5 attack strength (scaling with game difficulty).
Husk Mob
The Husk is a hostile mob that happens to be a variation of the Zombie mob and exclusively spawns in Desert biomes with a 0-light level.
These mobs spawn in groups of 4 and are immune to burning from sunlight, unlike regular Zombies.
Husks have 20 HP (10 hearts), attack strength range of 2.5-4.5 (dependent on game difficulty settings), and can drop Rotten Flesh and experience points when.
Magma Cube Mob
A Magma Cube is a hostile mob found in Bastion Remnants, Nether Wastes, Nether Fortresses, and Basalt Deltas exclusively in the Nether.
They’re similar to Slimes but have a higher jumping range and total damage dealt.
Magma Cubes have 1-16 HP (depending upon their size), 2.5-9 attack strength (scaling with size and game difficulty), and can drop Magma Cream and experience when killed.
Phantom Mob
Phantoms are undead, flying hostile mobs that can spawn at night in the Overworld if you haven’t slept in the past 3+ in-game days.
This spawn condition is reset each time you either go to bed or die.
Phantoms have 20 HP (10 hearts), attack strength of 2-9 (depending upon your game edition), and can drop Phantom Membranes and experience points on death.
Piglin Brute Mob
The Piglin Brute is a highly hostile variation of the Piglin that spawns exclusively in Bastion Remnants.
The player cannot barter, make them retreat, or distract them with gold.
Piglin Brutes will always attack the player, even if they’re wearing Gold Armor.
They have 50 HP (25 hearts), attack strength range between 4.5-19.5 (dependent on game edition and whether they’re armed or not), and can drop a Golden Axe and experience when killed.
Pillager Mob
A Pillager is the weakest variant of an Illager that commonly spawns in Patrols, Pillager Outposts, or Raids.
This Mob is armed with a Crossbow by default and guards its respective structure against hostiles.
Pillagers have 24 HP (12 hearts), an attack strength range of 2-5 (depending on their attack stance), and can drop a Crossbow, Arrows, Ominous/Illager Banner, and experience points on death.
Ravager Mob
The Ravager is a massive hostile mob that spawns in the third wave of a Raid.
These mobs have 100 HP (50 hearts) and attack you, Iron Golems, Villagers, and The Wandering Trader by default.
The Ravager does 6-18 damage on his attacks (depending on the attack type and in-game difficulty) and drops a Saddle and 20 experience orbs when killed.
Shulker Mob
Shulkers are hostile mobs that spawn in 17 different color variations in the End City exclusively.
They can blend in with the surrounding blocks to sneak up on the player and are the sole source of Shulker Shells in the game.
Shulkers have 30 HP (15 hearts), an attack strength of 4 while also causing the Leviathan effect, and can drop a Shulker Shell and experience upon death.
Silverfish Mob
Silverfish are Pufferfish-like hostile mobs that can spawn from Mob Spawners in Strongholds or whenever you mine an infested block in the Mountains, Strongholds, Igloos, and Woodland Mansions.
They have 8 HP (4 hearts) and 1-1.5 attack strength (depending on in-game difficulty).
Silverfish only drop experience when killed.
Skeleton Mob
The Skeleton is one of the most common hostile mobs found in Minecraft that spawns in the Overworld as well as the Nether.
The Skeleton wields a bow and, as such, performs ranged attacks dealing 1-5 damage based on your game version and difficulty settings.
They take burn damage from sunlight, have 20 HP (10 hearts), and can drop Bones, Arrows, and experience points upon death.
Skeleton Horseman Mob
The Skeleton Horseman is a hostile mob featuring a Skeleton mob riding an otherwise passive Skeleton Horse.
These mobs spawn exclusively from Skeleton Trap Horses that have a slight chance of being generated when a Horse mob is struck with lightning.
Skeleton Horsemen have the combined attributes of a Skeleton and Skeleton Horse mob and can drop Bones, Iron Ingots, Arrows, and a Bow on death.
Slime Mob
Slimes are hostile cubical mobs that bounce around and spawn below level 40 of the Overworld, usually in caves.
It’s also possible for Slimes to spawn in Swamp biomes between layers 50-70, provided the light level is below 7.
These mobs have 1-16 HP (depending upon their size) and an attack strength range of 0-6 (depending upon their size and the in-game difficulty).
They can drop Slime Balls and experience points on death.
Spider Jockey Mob
The Spider Jockey is a rare hostile mob featuring a Spider/Cave Spider being ridden by a Skeleton, Wither Skeleton, or Stray.
A Spider has a 1% chance of spawning as a Spider Jockey whenever it generates.
Spider Jockeys have the combined HP of both Spider and Skeleton mobs and an attack strength range of 1-12 (depending upon the mob variation and in-game difficulty).
They have the same drops as an ordinary Spider and Skeleton mob.
Stray Mob
The Stray is a variant of the Skeleton mob that’s hostile towards the player and spawns in Frozen River and Ocean, Snowy Plains, and Ice Spike biomes.
Similar to Skeletons, Strays are equipped with a Bow by default.
They can drop Bones, normal and Tipped Arrows, and experience points when killed.
Vex Mob
The Vex is a hostile flying mob, similar to an Allay, that can be summoned by the Evoker mob.
They are equipped with a sword, can pass through walls, and have an attack strength between 5.5-13.5 (depending upon in-game difficulty).
The Vex mob has 14 HP (7 hearts) and only drops experience if killed.
Vindicator Mob
Vindicators are a type of hostile Illager mobs which spawn in Woodland Mansions and wave 2 of a Raid.
They are equipped with an Axe and deal 3.5-19.5 damage (depending upon the in-game difficulty and whether they are armed or unarmed) on hit.
Vindicators have 24 health points (12 hearts) and can drop Emeralds, standard/Enchanted Iron Axe, Ominous/Illager Banner, and experience when killed.
Warden Mob
The Warden is a non-boss hostile mob added to Minecraft in version 1.19 of the game.
He can be summoned in the Deep Dark biome by activating 4 Sculk Shrikers/Sensors in quick succession.
The Warden is the strongest mob in the game with 500 HP (250 hearts), 6-45 attack strength (depending upon the game difficulty and attack used), and drops a Sculk Catalyst and experience when killed.
Read more: Learn where to Find & Escape the Warden in 1.19.
Witch Mob
Witches are hostile mobs that throw different Potions as their primary weapon in combat and can also use positive Potions such as healing themselves.
This Mob spawns in the Overworld in areas with a 0 light level, in Swamp (Witch) Huts, during Raids, and also has a chance of spawning whenever lighting strikes a Villager.
Witches deal 6-18 damage (depending upon Potion used), have 26 HP (13 hearts), and can drop several different items when killed.
Wither Skeleton Mob
The Wither Skeleton is a tall hostile variation of a normal Skeleton mob spawning exclusively in Nether fortresses or when a Whither reaches half-health.
They wield a Sword having the Whither effect on default and have an attack strength range of 5-12 (depending upon the in-game difficulty and excluding the Whither effect).
Wither Skeletons have 20 HP (10 hearts) and are the only mobs that can drop Wither Skeleton Skulls when killed.
Zoglin Mob
The Zoglin is a hostile mob that spawns when a Hoglin mob passes over to the Overworld or The End for 15+ seconds.
They have an attack strength range of 0.25-12 (depending upon whether the Zoglin is a baby or adult and your game difficulty settings).
Zoglins have 40 health points (20 hearts) and can drop Rotten Flesh and experience points upon death.
Zombie Mob
Zombies are some of the most common hostile mobs in the game that spawn in the Overworld in areas with light level 0.
Zombies deal mele damage and prefer to attack in groups rather than individually.
They can spawn with equipment such as Armor and Swords and have a natural attack strength of 2.5-4.5 (scaling with game difficulty).
Zombies take burn damage from sunlight, have 20 HP (10 hearts), and can drop multiple items on death.
Zombie Villager Mob
The Zombie Villager is a combined variant of a Zombie and Villager mob that has a 5% chance of spawning each time the game generates normal Zombie mobs.
Zombie Villagers can be made to turn back into normal Villager mobs if given a Golden Apple while being inflicted with the Weakness status effect.
They have 20 HP (10 hearts), attack strength 2.5-4.5 (dependent on game difficulty settings), and can drop Rotten Flesh, active equipment, and experience points upon death.
Boss Mobs in Minecraft 1.19

Boss Mobs in Minecraft 1.19 |
---|
Ender Dragon |
Wither |
Ender Dragon Mob
The Ender Dragons is a massive boss mob that spawns in and flies around the End city.
She has 200 HP (100 hearts) and is acknowledged to be the final boss of Minecraft.
The Ender Dragon can consistently regenerate health during its battle and has 3-15 attack strength (depending upon the attack used and the game difficulty).
She drops a Dragon Egg and a whopping 12,000 experience points if killed successfully.
Wither Mob
The Wither is a hostile mob boss that comes in 2 variations and is constructed by the player themselves.
The Wither is a worthy foe having 300-600 HP (dependent upon your game edition) and 5-102 attack strength (dependent upon attack used and in-game difficulty settings).
It floats in the air and shoots explosive skulls at you.
Defeating a Wither boss mob always gives 1 Nether Star along with experience points.
Read more: Check out the 35 Best Minecraft Seeds in 1.19